Finishing the Project

Unreal showed itself to be quite complicated. Luckily for us we saved it correctly from the beginning and never had a problem of having to redo the materials at all. For materials we used a neutral gray-ish wood for the seating and the bar, a black metal for the ceiling of the bar and glossy green tiles for its interior for a pop of colour and more relating material. We didn’t place any lights because assumed the bar would be used during the day and at night parks are usually closed, but now we understand that this reasoning was probably not enough. Once we placed the material it came to putting the design into the site, this was the more complicated part since it placed the intervention in individual components and we didn’t realise it placed it on a certain point instead of the way autocad does, where your mouse is so we had to redo it a couple times because we had accidentally placed it over itself a few times. When we made the video, I had previously made one with three keys very far apart and the video was very slow and malfunctioned, lagging and skipping so we tried with the keys closer together so when we tried to make the video it was too fast so we slowed down the frames per second in the render settings but for some reason, despite saving it it seemed to be at different speeds on the video icon on the site and as the saved file. The renders themselves were very simply done at least all it took was to place yourself but we hadn’t thought of making one at standing eye level unfortunately although it was nice to see the intervention with greenery and people around it.


When I got to see the project in VR, the most striking part for me was the materials, especially the green tiles and the way they showed the brightness and light of the surroundings. I have some getting used to still but it’s a great way to see a project, especially for someone who doesn’t have an architectural background.

For the panel I can give most of the credit to my partner who created the design and arrangement. I put together the revit files including an axonometric section where (with the help YouTube) we made a section cut and then moved the view to be in 3D, flipped the section cut, used that for a second view port. Placed them in the same file and made plotted that, editing it ok photoshop. Unfortunately the quality didn’t turn out so well so we will check out where that error was and try to upload it again.

Our presentation ran on for a little too long but we had a lot of intentions discussed between us and we’re a little excited about expressing them, and with our projects deliveries around the same  time we were in that head space to justify everything.

Overall I thing using some kind of VR or AR is great; it’s a new technology and it’s great to be updated in such a field and it’s not in every class where the content is modern. Using materials and understanding how that works to change the different qualities with vectors and to see how good and realistic the quality can be. The only issue I had here was the problematic nature of unreal, I personally didn’t have a problem until it came to the space it takes but considering how many people did I think it can be considered an issue.

Photoshop was great to learn because that is useful in other subjects and all kinds of presentations too, I used it that night in my projects presentation (pictured below) and the greatest part about photoshop is how commonly it’s used and so easily and accessibly tutorials and help can be found:


projects use use for photoshop (The quality is poor unfortunately however)




This week we learnt how to use unreal. Simply saving our revit file in a format to be able to transfer it into unreal was very straight forward  to simply change the kind of file and saving it as an unreal file; so once using unreal, it was quite simple. It’s user-friendliness with a simple drag and drop way to place elements and the simple transformation tools of autocad make it so straight forward. As someone unused to gaming, manoeuvring within the program was a little tricky but once you get the hang of it, it starts to flow better. Once we place the model into unreal it was great to really be able to see around it.

The way we placed the lights were placed was to emulate the atmosphere of the environment and intended atmosphere expressed from the beginning. This included a spot-light on the bar especially to get an acceptable working environment for the one working there and then a spot light over the whole area for light to feel sunny and nicely lit but may switch it up for some more atmospheric lighting that can be used at night such as light bulbs or lamp stands.

B7: Revit renders

Once having decided on an idea for the plot proposal, my partner and I carried out this proposal by first making the bar out of hexagons with the same centre, one hollowed out as the bar (also allowing it to have a relatively small footprint) and a shorter one as the roof with pillars on each of the six corners. Next was the bean shaped seat, this came from 4 arcs, extruded on a foot (mostly to reduce the footprint).

Initially there was only one kind of seat, however in order to expand the project slightly, because it is simple by nature, we created a second version of the bean seat where the seat pars is actually made of net, therefore a hammock supported by a frame. These seats were initially also too high to sit on but we reduced them to be at approximately 48cm, that way even if they may feel elevated they are still accessible to people of all sizes. Another correction (that will be visible in the next submission) is the change of materiality. The bar was initially made of wood and ceramic and the seats of a plastic-like material, but the ceramic on the bar was swapped to be the same material as the seats for some level of coherence.outside render.png


After this we produced two renders with transparent backgrounds we believed would explain the feeling of the space best (pictured above and below). While we may redo these to best fit the images of the plot we have we hoped these would work well for both visualising it as a customer and as someone renting out or working at the kiosk.From bar render.png


We noted the importance of being at eye level especially a standing eye level for the bar because this will be the point of view of whomever will be working there.


Next comes the magnificent creation that is Photoshop; with a photo of the site (credits to Guillem), we will transform this into a welcoming park the way we would hope for it to feel. The fact that it is under construction, if anything, makes it easier to change because it has already been shaved in reality. IMG_0475.jpgFor the time being we just planned this and started on the flooring covering up the bare earth and construction material left there. Taking the photo of the site above and a photo of some tile paving (below) which we distorted we will adapt this into a flowing and welcoming green space. 60670835-0f22-446f-a2b7-721d868550dd.jpg


Current result:


We did this with a clipping mask, and next we plan to create a mask for the trees to take them out and put them back into the foreground with pot-style gaps in the paving for each. We also plan on adding patches of grass in organic shapes to grow wild around the plot. We will also add trees around the whole plot and shubbery along the edges for a more protected, natural and country-side feel. Finally because of the family-friendliness we were so insistent on in the initial proposal of the design we’ll try to place people of all ages around the plot, reading under the shadow of the threes, or sharing a moment over a cup of coffee, or simply discussing in peace as their children play, run around and enjoy the greenery around them. What we want to represent is an idyllic sentiment of what a green space has the potential to be as  a gathering point and nucleus of a neighbourhood thanks to something as simple as the neighbourhood cafe merging a place to reconnect and a place to let loose and relax surrounded by the whole community and people of all ages and backgrounds.

B6: Park Proposal


In this project each group must select a plot within a small park developed in an urban area and develop a use for that space to be used by the residents of the surroundings.

Screenshot 2019-02-14 at 20.23.49
Screen shot of the plaça from Google Maps

The area is mostly residential, located very near the Besòs river, there are a couple bars/restaurants as well as shops in the area, otherwise the buildings surrounding the park are mostly residential with the town court house and registry at the extremity of the park. In in image above North is vertically upwards, which as a result, our plot (number 6 on the image below) will not be getting a lot of shade, which, while being a positive attribute during the winter becomes unbearable in summer; something to take into consideration with the design of the project.

Screenshot 2019-02-14 at 20.33.24.png

For this proposal, my partner and I have decided to make a beer-garden. The first source of inspiration came from the BTLØ beer garden in Gleisdreiek park in Berlin, Germany. The idea behind this was to create a laid back social space where parents who would have come to the park with their children can relax or for young people to have some down time outdoors, in a more social and friendly environment.

Image result for brlo gleisdreieck
BRLØ brewery and beergarden, taken from


The plot is surrounded by to others, number seven and eight which also have more relaxed calm purposes. On this plot are three trees and its connected to three sets of benches. The surrounding area is quite residential, resulting in people coming especially if they have children to absorb some of the outdoors. The idea for this beer-garden, in my eyes will work because otherwise there isn’t anywhere where parents can sit and have a drink be it beer, or coffee while letting their kids run around, as any kind of cafe would be near the road and therefore dangerous. This is also a more agreeable place for young people as we will be placing more comfortable seating and there will be trees, greenery, less exhaust from passing traffic and possibly also less noise. With the service point having a more bar like layout the approach and overall interaction is calmer, equally for the consumers as for the suppliers. The positive about this instalment too is that it could be run out of one of the nearby cafes as a spin-off project for reasons concerning competition; or it could be taken as a hub serving a small selection of local beers, coffee roasts, beverages and snacks.

We begun brainstorming on a traced copy of the plot, considering different shapes or position for the potential bar, resulting in the scheme below:

Screenshot 2019-02-14 at 20.46.39.png

Here the bar acts as the nucleus of the plot with seating on it and around it. The idea was that the bar itself could be dynamic, for example have tables folding out from the faces or seating along the sides, it also faces many directions allowing whomever is working inside to have control over the whole area.

Screenshot 2019-02-14 at 20.54.31.png

Next we considered that we should add something for the kids whose parents may be in the area to profit of the space by placing individual trampolines made by taking earth out of the ground and placing a plastic material on top, also surrounding the area in rubber flooring for safety.


We then added seats, the idea behind these was to be able to have seats that can equally be social or work for an individual looking for some quiet and comfort to read a book for example thanks to their bean shape. These seats were once placed as an installation around central Geneva and even during the winter when people used them simply to wait for a tram or to have a conversation with a friend, even seeing university students use them to do some revision in the sun, they worked with utmost success. Unfortunately I could not find a photo of these but below is a diagram showing how they could be used for two people. To follow with these chairs we considered a bookshelf attached to the bar where people could borrow a book to read while dinking their coffee or bear and put back once they finished.

Screenshot 2019-02-14 at 20.55.11.png


Once we scaled these and drew them in an autocad file we noticed we had more space than we had thought but still felt that to achieve this sense of calm the space must breath and have space all around it.

Screenshot 2019-02-14 at 20.59.14.png



For the pre-delivery the tasks to do were:

  • To fix the previous submission
  • To make layout templates and and a cover sheet
  • Have two renders, one indoor, one outdoor
  • Create a layout of each floor plan
  • Create a layout for two elevations
  • Create a layout for two sections, one of which through the stairs
  • Create a bench family with at least one parameter and three types


My partner and I began by fixing what was wrong in the previous submission. As I aforementioned  in my previous blog post, due to circumstances regarding time and other deliveries we completed very little of the required amount. So we began by fixing the stairs, which we had previously done however it seems as though there was a confusion with files that resulted in this. Next I moved onto the partition walls, these were ungrouped and there were problems with connections and axes, so I decided the best option in our situation was to start from scratch so that I could be sure of everything as I created it. I grouped these and mirrored them, to be applied to the rest of the building, then created a new and separate group for the ground floor commercial space. This part was particularly tricky as on of the central axes to mirror the partition wall groups from was ever so slightly off-centre and caused some confusion, but in the end restarting these walls was entirely worth the effort.

partition walls
Partition walls on a model apartment

Next were the windows along the facades, which were especially used for creating rooms. Although before that were the doors, which were more or less fine in the previous submission however since I redid the partition walls I also decided to restart the doors. Thanks to the previous submission I already knew to make the partition walls continuous elements instead of blindly following the Autocad plan in order for the doors to have something to anchor themselves on.


There is however one piece of the building that has a component that isn’t symmetrical when mirrored vertically, so with this I made separate elements for both the partition walls and the doors on those elements.

assymetrical bit
Asymmetrical part

Next came placing the furniture, which my partner did simply by placing the blocks in their designated rooms and created groups, to, once again mirror.

Model Apartment Furniture

The layouts with labels and text came next, this was a trickier part for me to do personally as I also didn’t have the file we had created in class together (I’ll have to practice). In that came the great plight of figuring out how to change font sizes of text, which as was pointed out to me, is actually quite simple despite not being able to find it and not being the only one with that question. I copied this layout to create the cover page, removing a few elements too. Once I created the layouts, one of the other issues that presented itself was being able to demonstrate where a section is made on a floor plan when it’s in a very small scale, which Andrea showed me today and will be solved for the following submission. Another issue was the boundaries of elevations, when elevations were showing up as though they were sections, inducing a bit of last minute panic but thankfully the solution was a quick Google search away. This is also when I found that it’s crucial to duplicate views for making colour schemes and if making a floorplan to for example demonstrate where a section is taken from.

section cut
Visible section cut marked on a 1:2000 floor plan

The renders, which were easily made in a couple quick commands and a few attempts at correct lighting.

axonometric render

The last, most challenging part was that for creating rooms and the colour schemes to match since they sometimes didn’t show up in the right colours, or the label was not giving the intended information, however for this I had taken very helpful class notes and therefore was able to sort most of it out alone and am quite confident about it however must remember for next submission to remove elements I don’t want to see such as section markers.

colour gf
Colour coded ground floor
colour 1st floor
Colour coded first floor with legend
colour scheme
Colour Scheme by Room Name

What is still missing from the plan is the shutters but as a measure of prioritising we left them out and, I personally, despite that, am quite satisfied with the overall result.


The bench family, I had attempted at home but overcomplicated the design of the bench, with handles and so on and built it up in a non-systematic way ending up becoming frustrated, and so followed the tutorial presented by Andrea in class that day. In response to the comments regarding the points awarded depending on the complexity of the bench, today I added a back and will attempt to add handles in the coming days to the submission.

first bench attempt
First bench attempt
bench 3d
Second, more successful bench attempt
bench top
Second bench attempt in plan view
Example of one bench type with its parameters

Overall I almost feel more comfortable with functions rather than simply building in Revit, but this way I know what to work with in the coming days to the exam, for example grids in partition walls and roofs, which were not practiced at all in the project. Thankfully I have notes for all of this, and hopefully I’ll be able to decipher them too


As the revit production of the building assigned comes to an end we were asked to develop 2 renders, one interior and one exterior.

While my renders did not demonstrate what the building should look like as it isn’t finished, the reasons for which are stated in the previous blog post, the renders I believe should be correct. The sun and shadows were turned on and cameras were placed to create the below renders.


24b57f1e-a87a-418e-a2c9-c118adcabaeeInterior Render

f3d3b4b1-79ba-4ad6-a4a3-6e4c5f3df91aExterior Render

Ex02: Final Model Sending

For the 15th of this month we needed to complete model of out buildings. This included correcting the issues with the last delivery as well as adding doors, windows, partition walls, and furniture.

My partner and I started this process by correcting our past misakes, luckily there weren’t too many. These consisted of:

  • moving one of the grid lines in the South elevation
  • renaming the second level to being the roof level
  • deleting the plans that were not affecting the project such as the ceiling and roof plans
  • place the roof slab and codify its name
  • complete the balconies
  • to fix the stair to fit the stair hole and to make the stair correctly reach the top ad bottom floor slabs

My partner fixed the stair simply by stretching it on either side to fill its hole and cohere with the plans.

I copied one slab and placed it on the roof, duplicating it to give it its own codified name. I also removed the unnecessary plans simply using the « Supr » key.

Open axonometry to showcase the partition walls, windows east and west, and the missing elements on the balconies.


After correcting these we began placing the windows on the East and West facades of the building. These are symmetrical on either side and through the centre as to stay the same in either façade. This was one of the less complicated elements, as we simply went into the properties of the window, edited them and duplicated them as our own with the required measurements.

Windows on the East and West facades, with, as mentioned, symmetry through the centre so that each apartment has the same windows.

Next was the partition walls; this was the same process as the structure, as mentioned in that blog post, creating partition walls of 10 cm thick and following the lines previously made on that blog-post.

The biggest set back for this submission was that we unfortunately left it far too much for the last minute and were unable to complete what was required. The balcony railings and windows are missing as well as the furniture and the shutters on the outside of the balconies. Due to this irresponsibility I obviously have a lot less to write about in this blog post, but at least I can say I’ve learnt from that mistake.


Clearly showing the missing elements on the balcony and the few windows along the front, only placed on one facade and not the other.

We did however make a family from scratch for the doors as learnt the previous lesson. This was tricky but so practical by the time it came to placing them. Here is a step by step guide copied from the notes I took in class:


1. Load family, load family and choose a simple door
Place on a wall (need a wall as a host in order to place the element in the first place)
Choose: Puerta metrica
Download door –> new –> family and open the downloaded door
2. Delete frame on both sides
Create, void forms, void sweep, pick path
void sweep.png
where to find the void sweep function
pick path
Where to find the pick path function
Go to 3D view and click door frames then the ✔️
3. Modify sweep, edit profile
Go to floor plan view
draw a rectangle starting at the  red dot
void sweep rectangle
how and where to draw the rectangle from
This will appear with orange lines
4. Go to floor plan view
Create, solid sweep, pick path
Go to 3D view
Select door frame edges
Edit profile
edit  profile.jpg
Where to find edit profile function

5. Go to floor plan view and draw frame on void and outside it in an L shape

L shape.jpg
L shaped frame
6. Add frame on the other side as a rectangle without a void
7. To create the door panel:
Creat, extrude
Draw rectangle
Go to the 3D view
Bring the top arrow to the top of the frame and LOCK
Go to the door
8. File, load into project
9. Go to project and place door
10. Go back to the door, plan view, annotate, symbolic line
Make line and arc
Select them, modify lines, visibility settings, un-check coarse and medium quality
11. Can edit type and change door to give it different widths and heights and place it in different places depending on what you need by pressing family type and add type
We did this in order to place doors with different widths depending on their uses such as exterior facing doors, doors to double bedrooms (master bedroom and guest room), children’s bedroom door, kitchen doors, lift doors, and finally narrower doors for bathrooms and the parts of the apartment for the use of the staff.
Unfortunately because we were unable to complete the requirements in time I simply cannot write properly nor honestly about those missing elements. But these await the next blog post which surely will compensate this ones lack of sufficient information.